SCRUM? But why?

Jan 31
3 min read

If you’ve ever worked in a collaborative or professional environment, chances are you’ve heard at least one buzzword floating around… velocity, efficiency, workflow, etc... Maybe you’ve even played with LEGO bricks during a Lean Six Sigma exercise or been advised, more than once, to read The 7 Habits of Highly Effective People.
But it’s 2026 now, and the new word of the moment is Scrum.
Yes - scrummmmmm.
If you are of a curious mind like me, your first question might be - - What exactly is Scrum, and why do I suddenly need to know it? Is this another corporate keyword I’m expected to understand so I can seamlessly blend into professional spaces?
At its core, Scrum is a lightweight framework for solving complex problems and delivering value through adaptive solutions. (For a more detailed breakdown of Scrum and its formal structure, you can find an in-depth guide here: [https://www.youtube.com/watch?v=s3y95I79D_Q].)
Scrum Meets Grad School
Week 1 of the semester, a time when most graduate students are still recalibrating schedules, expectations, and mental bandwidth. Many of us entered Animation Studio II expecting a natural continuation of Animation Studio I. A course that encourages students to focus more deeply on their individual specialties within animation.
Instead, the evolving academic landscape had something different in mind. This semester, my cohort and I were tasked with working on a client-based project. Collaboration itself isn’t new to us, we’ve worked together in various capacities over the past three semesters. What is new, however, was being introduced to Scrum as our primary method of daily collaboration and task management.
Learning an entirely new system in a single lecture was a lot to absorb. While I can clearly see the value Scrum offers and understand why it’s widely used in professional environments, I also found myself questioning how well certain aspects translate into an academic setting.
First-Week Impressions
After our first week using Scrum, here are my initial observations:
Pros
Simulates a real-world production environment
Encourages public accountability
Establishes both team-level and individual goals
Builds familiarity with Kanban-style workflows
Makes project progress visible to the entire team
Cons
Student schedules don’t always align with real-world production simulations
The system relies heavily on consistent participation from every team member
The Scrum Master role can unintentionally shift toward project management rather than creative leadership
Adds administrative overhead to an already demanding student workload
The point system feels redundant in an academic context
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