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One Last Commit

  • Writer: RB
    RB
  • May 7
  • 3 min read

There’s something poetic about the final sprint. After months of Scrum logs, client meetings, debugging, rendering, building and rebuilding Peanut over and over, surviving Unreal Engine crashes and being locked out of diversion control….. Sigh…..  This sprint felt like finally seeing the finish line after a marathon that lasted for an entire semester.


Sprint Goal


This final sprint was all about bringing months of work together into a finished, presentation-ready project. 


Final Deliverables

  • Short Film — Peanut

  • Digitized Peanut Artifact

  • Official Presentation at the Crow Museum


Final Production Push


This last couple of weeks was all about refinement, rendering, troubleshooting, and making sure every shot was presentation-ready.



My Contributions This Sprint

  • Finalized leaf particles and gravity simulation

  • Refined water physics and overall water aesthetics

  • Fixed light clipping and silhouette animation issues

  • Updated animations and rendered multiple masking layers

  • Added dust particles and finalized marketplace environment details


At this stage of production, even small fixes had a huge impact. Tiny adjustments to lighting, particles, or masking could completely change how polished a shot felt. This sprint reinforced how much the final presentation depends on subtle details working together cohesively.


Challenges & Pressure


The biggest challenge this sprint was simply working against the clock while balancing other final projects and responsibilities outside of production. 

At this point, the project was less about generating new ideas and more about maintaining stability under pressure. Rendering, exporting, troubleshooting, and organizing deliverables all required careful time management because one technical issue could easily delay everything.

Thankfully, we had enough redundancy in place to avoid major setbacks, which became one of the biggest strengths of our workflow by the end of the semester.


What Worked Well


This was probably our strongest sprint as a team.

Communication became significantly smoother compared to the beginning of the semester, and everyone understood their responsibilities clearly. We were able to finish ahead of schedule, which gave us extra time to troubleshoot, polish, and prepare our final presentation confidently.


Most importantly, the team learned how to function professionally:

  • Better communication

  • Stronger creative collaboration

  • Clearer hierarchy and task ownership

  • More trust in one another’s abilities


By the end, the workflow that once felt overwhelming had become second nature.


Final Presentation & Client Feedback


Our final presentation at the museum went incredibly well. The client was genuinely excited about the film and the digitized artifact reconstruction. Seeing their positive reactions about our project made the entire process worth it.


The project will now:

  • Receive a repeat showcase

  • Be permanently featured on the new museum website

  • Be prepared for film festival submissions


Biggest Lessons Learned


This project taught me the importance of patience, trust, and adaptability.

Early in the semester, I felt the need to take on everything myself to keep momentum going. Over time, I learned that trusting my teammates and allowing responsibilities to be shared actually made the project stronger.


Technically, this sprint pushed me far beyond my original skill set. I learned:

  • Photogrammetry workflows

  • Unreal Engine technical art

  • Niagara systems and VFX

  • Rigging and modeling workflows

  • Real-time cinematic production pipelines


More importantly, I realized that photogrammetry has applications far beyond animation. Seeing how digital reconstruction can contribute to historical preservation completely changed the way I think about this medium and its future potential.


Final Retrospective


Looking back at the first sprint compared to now feels almost unreal. At the beginning of the semester, Scrum felt overwhelming, communication was rough, and the pipeline felt chaotic. But over time, the team adapted, improved, and learned how to work together under real production pressure.

We didn’t just finish a project. We built a workflow, solved problems together, learned how to communicate professionally, and created something we are genuinely proud of.


And somehow, through all the commits, crashes, revisions, and late nights… Peanut made it to the finish line.



Special thanks to the https://crowmuseum.org/ and please visit the official LinkedIn post about the presentation. https://www.linkedin.com/feed/update/urn:li:activity:7458187319116939264/


Link to the official webpage showcasing the animation (coming soon)

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